![]() Give him 1,200cp to clear his debts: Minor positive reputation increase with Dyrwood. Galfol the Drunkard Effect while in Stronghold: -3 Prestige Send him away: No consequence Hang him: -2 Prestige Have Zahua instruct him in aesceticism: He leaves with no further consequence Send him to help Bellasage in the Sanitarium: He leaves, and Pallegina will be gone for 5 days. Those visitors and the possible choices are described below. Sometimes a unique visitor will arrive, along with a unique request or demand that will present you with some complicated choices. If you go with the last option, that companion will not be available for any companion adventures, or for joining your party, or for the special visitor encounters described below. Your typical options are to pay them off with some cp, suffer some temporary penalties to your Security and Prestige by refusing the request, or designating one of your joinable companions to escort them. Generic visitors will also arrive wanting an escort to help them safely reach another destination. the Wealthy Lord) while for others the effects will be negative (e.g. For some visitors, the effects will be positive (e.g. Its a bit to the west of the entrance to the main keep. A given visitor can end up adjusting the Security and Prestige of your stronghold for the duration of his or her stay. Go to the second floor in Brighthollow and click on the bed. The trapped tent contains a broken blade, part of The Blade of the Endless Paths quest.Visitors will occasionally arrive at your Keep, and typically move on after a few days instead of taking up permanent residence. The room in the south-western corner contains the high priest's camp. Stronghold: Caed Nua Great Hall Dungeons Upgrades Hirelings Visitors Companion Adventures.To the left of the pit, on a hidden corpse ( Mechanics 4), is the unique rapier Measured Restraint.Use a grappling hook to descend into the pit - Safely descend with no checks.If failed, the party member with the worst Athletics gains Bruised Ribs (-4 Constitution), and all party members who failed the check gain Minor Fatigue. To avoid losing their grip, the entire party must pass an Athletics 3 check. During the audience, choosing dialogue option 3: 'Id like a moment to discuss this with my people.' followed with option 1: 'Heres our chance, Devil. Climb down the pit - Descend the rocky edge of the pit.Note however that this is broken, the party will not sustain any injury. Jump into the pit - The entire party gains Minor Fatigue (-10 Accuracy, -10% Maximum Endurance). ![]()
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